		=================================================
			Description of XtremeKillsprefs.cs prefs
		=================================================


				1 = Turned ON
				0 = Turned OFF



$XtremeKills::Activate_AllBotsKicked = 1;  // Turns auto-bot removal/add on.
$XtremeKills::AllBotsKicked_when_HumanPlayersReach = 8;  // Amount of players to start removing bots
$XtremeKills::BanChangeTeam = 0;  // Doesn't allow players to change teams
$XtremeKills::BanMagneticMine = 0;  // Doesn't permit Magnetic air mines in game.
$XtremeKills::BanSuicide = 1; // Doesn't allow player to press Ctrl-K, (Players do this to escape death)
$XtremeKills::BaseRape_NumberAllowed = 6; // Base rape number to turn on base raping.
$XtremeKills::BaseRape_Prevent = 1;  // Turns Base Rape on.
$XtremeKills::Blood_Gore = 1;  // Turns Blood & Gore on.
$XtremeKills::BotOverride = 1; // Turns on Bot override to add bots to maps that don't allow bots.
$XtremeKills::CurrentGameType = "Capture the Flag"; //Game type (This is automatically changed during every map)
$XtremeKills::CurrentMissionName = "Armpit";  //Map name (This is automatically changed during every map)
$XtremeKills::DailyHour = 0; // Logs every hour.
$XtremeKills::Developer_Email = "Mordemyr@hotmail.com"; // This remains the same.
$XtremeKills::Developer_Name = "Mordemyr"; //This remains the same.
$XtremeKills::FairTeams = 0; // Turns Fair teams on to keep teams even.
$XtremeKills::Forums = "xk1.recongamer.com/index.php"; // Forums link during game startup and banner.
$XtremeKills::Lottery = 1; // Turn on Lottery.
$XtremeKills::Lottery_NumberAllowed = 5; // Number of players on each team to disable lottery.
$XtremeKills::Mordemyr_MidAir_Threshold = 10; //  Mid-air height (in meters) to announce mid-air kills.
$XtremeKills::MordemyrsClanOnly = 0; // Turn clan mode on to allow only clans that are in prefs\ClanOnlyList.cs to join.
$XtremeKills::MordemyrsClanOnly_Contact_WarriorName = "Server Owner\'s Name Goes Here"; // Warrior name of person running server.
$XtremeKills::MordyConnectLogging = 1; //  Turn on Logging of players who connect to the mod.
$XtremeKills::MordyDailyHour = 0; //  Turn on logging for every hour.
$XtremeKills::MordyDailyLogs = 1; //  Turn on logging for every day.
$XtremeKills::NextMissionName = "AssaultonSkyRun"; //  (This is automatically changed during every map)
$XtremeKills::NoObserver = 1; // Doesn't permit player to go into observer mode.  (Players do this to escape death)
$XtremeKills::PlayerDamage_Announcement = 1; // Turns damage notification on to show players who & how much they damaged them.
$XtremeKills::Pref::MOTD = "Visit the XtremeKills Forum !\n\nhttp://xk1.recongamer.com/index.php"; // Message of the day.
$XtremeKills::Pref::MOTDLines = 3; // Amount of lines for message. (Max is 3)
$XtremeKills::Pref::MOTDTime = 7; // Amount of time to be displayed. (seconds)
$XtremeKills::Print_Game_Stats = 1; // Turn on game logging stats. (Individual scores are located in logs\warriorstats)
$XtremeKills::ProtectVehicleBuyer = 1; // Turns on protection of vehicle purchaser from being V-pad sniped.
$XtremeKills::ServerRulecount = 4; //  Amount of Rules you have.
$XtremeKills::ServerRules1 = "Respect ALL Admins"; //  1st Rule. (Notice the ending # of $XtremeKills::ServerRules?) 
$XtremeKills::ServerRules2 = "No switching to winning team."; //  2nd Rule.
$XtremeKills::ServerRules3 = "No scripts to alter your playing mode."; //  3rd Rule.
$XtremeKills::ServerRules4 = "Have Fun!"; //  4th Rule.
$XtremeKills::stalemate_ON = 0; // Returns flags after a given amount of time if both teams have other's flags. (Hasn't been tested)
$XtremeKills::stalemate_Time = 10; // Time for stalemate.
$XtremeKills::TeamUndeployOn = 1; //  Turns on Undeploying of certain equipment.
$XtremeKills::TestMode = 0; // Turns on the message testmode.  (Don't change this, this is for the mod developer)
$XtremeKills::TK_Max = 12; // The Max # of Teamkills.
$XtremeKills::TK_Vote = 8; // The # of Teamkills to vote a kick on.
$XtremeKills::TK_Warn1 = 5; //  The # of Teamkills to warn player on.
$XtremeKills::TK_Warn2 = 10; //  The # of Teamkills to warn player a 2nd time on.
$XtremeKills::UserTelnetID1 = "12345"; //  Password of Telnet admin you choose. (Not fully tested)
$XtremeKills::UserTelnetName1 = "Mordemyr"; //  Warrior name of admin you choose.
$XtremeKills::UserTelnetStatus1 = "GOD"; // Status of admin you grant access to.  (GOD, Superadmin, Admin)
$XtremeKills::XtremeKillsSpawn = 1; //  Turns on Spawn favorites.
$XtremeKills::AIplayers = 1; // Allows bots to use xtremekills weapons
$XtremeKills::XtremeTurretDistance = 300; // Sets enemy turret distance from flag
$XtremeKills::XtremeTurretDistanceON_OFF = 1; // Turns ON turret distance
$XtremeKills::ShowBotKillmessages = 1; // Turns on the Bot kill messages
$XtremeKills::AI_Bioderms_1___AI_Males_2__AI_Females_3 = 3; //choose which race/sex of bot you want.
$XtremeKills::AI_BotSkins = 1; // Bots can now where preset skins.
$XtremeKills::AI_BuyVehiles = 1; // Allows bots to purchase vehicles
$XtremeKills::AI_MixedSexes = 1; // Server randomly selects race/sex for bots.
$XtremeKills::AIplayers = 1; // Bots can use Xtreme Weapons.
$XtremeKills::TimedRabbitGame = 1; //Sets the 25 sec timer for Rabbit
$XtremeKills::FlagThroughTeleport = 1; // Allows flags to be brought thru teleport.
$XtremeKills::KickOffensivePlayerNamesON_OFF = 1; // 1 to kick offensive player names and 0 to change their names.
$XtremeKills::SplitTopKillers = 1; // Alternates Top Killers on each team so teams aren't unfair.
$XtremeKills::SplitTopScorers = 0; // Alternates Top Scorers on each team so teams aren't unfair.
$XtremeKills::SplitTopDisplayNewTeams = 0; // Shows new team message at start of game.

		==================================================================
			Description of XtremeKillsDeployablePrefs.cs prefs
		==================================================================

// Team specific Deploy Items
//Min and Max counts should stay the same #
//You need a min count due to the distruction of the item.

$TeamDeployableMax[TurretOutdoorDeployable]  = 8;  // Landspike Turret
$TeamDeployableMin[TurretOutdoorDeployable]  = 8;  // Landspike Turret

$TeamDeployableMax[TurretIndoorDeployable]   = 8;  // Spider Clamp Turret
$TeamDeployableMin[TurretIndoorDeployable]   = 8;  // Spider Clamp Turret

$TeamDeployableMax[FlamePack]   = 2; // Flame Turret
$TeamDeployableMin[FlamePack]   = 2; // Flame Turret

$TeamDeployableMax[TurretLaserDeployable]   = 5;  // Laser Turret
$TeamDeployableMin[TurretLaserDeployable]   = 5;  // Laser Turret

$TeamDeployableMax[TurretBasePack] = 4;  // Deployable Base Turret
$TeamDeployableMin[TurretBasePack] = 4;  // Deployable Base Turret

$TeamDeployableMax[InventoryDeployable]      = 5;   // Deployable Inventory
$TeamDeployableMin[InventoryDeployable]      = 5;   // Deployable Inventory

$TeamDeployableMax[PulseSensorDeployable]    = 15;  // Pulse Sensor
$TeamDeployableMin[PulseSensorDeployable]    = 15;  // Pulse Sensor

$TeamDeployableMax[MotionSensorDeployable]   = 15;  // Motion Sensor
$TeamDeployableMin[MotionSensorDeployable]   = 15;  // Motion Sensor

$TeamDeployableMax[PlatformDeployable]    = 25;     // Platform
$TeamDeployableMin[PlatformDeployable]    = 25;     // Platform

$TeamDeployableMax[TelePadPack]   = 2;  // Teleport
$TeamDeployableMin[TelePadPack]   = 2;  // Teleport

$TeamDeployableMax[ForcePack]    = 14;  // Force Field ; 2 = 1 FF
$TeamDeployableMin[ForcePack]    = 14;  // Force Field ; 2 = 1 FF

$TeamDeployableMax[WallDeployable]   = 25; // Wall
$TeamDeployableMin[WallDeployable]   = 25; // Wall

$TeamDeployableMax[RegenBeaconDeployable]   = 2;  // Regeneration Field
$TeamDeployableMin[RegenBeaconDeployable]   = 2;  // Regeneration Field

$TeamDeployableMax[DeplBeaconDeployable]   = 2;   // Depletion Field
$TeamDeployableMin[DeplBeaconDeployable]   = 2;   // Depletion Field

$TeamDeployableMax[JumpadDeployable]   = 5;  // Jumpad
$TeamDeployableMin[JumpadDeployable]   = 5;  // Jumpad

$TeamDeployableMax[VerticalJumpadDeployable]   = 5;  // Vertical Jumpad
$TeamDeployableMin[VerticalJumpadDeployable]   = 5;  // Vertical Jumpad

$TeamDeployableMax[BunkerDeployable]   = 3;  // Bunker
$TeamDeployableMin[BunkerDeployable]   = 3;  // Bunker

$TeamDeployableMax[Deployablebarricade]   = 15; // Barricade
$TeamDeployableMin[Deployablebarricade]   = 15; // Barricade

$TeamDeployableMax[MineDeployed]	= 20;  // Mines
$TeamDeployableMin[MineDeployed]	= 20;  // Mines

$TeamDeployableMax[BBMineDeployed]      = 8; // Bouncing Betty Mines
$TeamDeployableMin[BBMineDeployed]      = 8; // Bouncing Betty Mines






** Players who try to hack the SAD admin password will be placed in  prefs\SADhackerList.cs
   Once placed in this list they will no longer "EVER" be allowed to join the server unless removed from this list.
   To be removed from the list the player must contact the server host or admin to ask to be removed.

** Players who attempt the SAD admin hack will be logged to logs\SADhacking.txt





		=================================================
			Description of Serverprefs.cs prefs
		=================================================


				1 = Turned ON
				0 = Turned OFF


$Host::AdminPassword = "Password1"; // Superadmin password. (SA)
$Host::allowAdminPlayerVotes = "0"; // Allow admin votes to become admin.
$Host::AllowMapScript = 0; // Allow map scripts.
$Host::BanTime = 2800; // Ban time on players in seconds.
$Host::BotCount = 5; // # of Bots to add.
$Host::BotsEnabled = "1"; // Turn bots on.
$Host::GameName = "XtremeKills  Unleashed "; // Name of server's name.
$Host::Info = "Welcome to XtremeKills!\nIf any problems, Contact: <spush><color:FFCC00>Mordemyr<spop>"; // Message to show in server info.
$Host::KickBanTime = 600; // Kick time on players in seconds.
$Host::Map = "Quagmire"; // Default Map name to start game.
$Host::MaxBotDifficulty = "1"; // Difficulty on bots. (1 = 100% , 0.50 = 50%)
$Host::MaxMessageLen = 120; // Message length of chat text.
$Host::MaxPlayers = "32"; // Max # of players to host in server.
$Host::MinBotDifficulty = "0"; // Minimum bot difficulty.
$Host::MissionType = "CTF"; // Name of game type to start server on. (CTF = Capture The Flag)
$Host::NoSmurfs = 0; // Don't allow player alias, only real warrior names.
$Host::OutOfAreaDamage = 0; //  Turn on Out of Area Damage so player can't go out of bounds.
$Host::PlayerRespawnTimeout = "60"; // Respawn time in seconds for player to enter observer mode.
$Host::Port = "28000"; // Port # to host server. (Don't Change.)
$Host::RegularAdminPassword = "Password2"; // Regular admin password. (A)
$Host::Siege::Halftime = 20000; // Seconds to pause scores during Siege game.
$Host::TeamDamageOn = 1; // Turn on Team Damage.
$Host::telnetpw = "Password3"; //  Telnet password to connect to.
$Host::telnetro = "Password4"; //  Telnet password to only read.
$host::telnetport = 2323; //  Telnet port to connect to.
$Host::TimeLimit = "30"; // Time limit for game.
$Host::TournamentMode = "false"; // Turn on if game should be in Tournament mode. (Many vote options won't work when on)
$host::useCustomSkins = 1; // Turn on custom skins for players.
$Host::VotePassPercent = "51"; // Vote percentage to pass votes.
$Host::VoteSpread = 20; // Vote spread.
$Host::VoteTime = "40"; // Vote time to hold vote.
$Host::warmupTime = "10"; // Time in seconds to before game starts.




Developr:   Mordemyr
Email:      Mordemyr@hotmail.com
Download1:  http://www.angelfire.com/ak5/mordemyr/xtremekills2.7.3BetaZIP.zip
Download2:  http://www.angelfire.com/ak5/mordemyr/xtremekills2.7.3BetaEXE.zip
Web:        http://www.angelfire.com/ak5/mordemyr/XtremeKills/XtremeKills.htm

