Copy & Paste Readme by Teratos
Taken from #autoload headers




//********************************************************************************
// #name = Client.cs
// #version = 1.0
// #author = Grinder
// #description = Includes Support Functions for ClientTraking.
//********************************************************************************


//********************************************************************************
// #name = AOH Capture and Hold Stuff
// #category = Advanced Objective Hud
// #version = 1.0
// #author = Grinder
// #date = August 27, 2001
//********************************************************************************


//********************************************************************************
// #name = AOH Capture the Flag Stuff
// #category = Advanced Objective HUD
// #version = 1.0
// #author = Grinder
// #date = August 27, 2001
// #credit = Crunchy
// #description = Includes DroppedTimer and CTF Color Changes, aswell as the MatchResult Indicator.
//********************************************************************************


//********************************************************************************
// #name = Advanced Objective HUD
// #category = Advanced Objective HUD
// #version = 1.0
// #author = Grinder
// #date = August 27, 2001
// #description = Main Code of Objective HUD
// #name = ObjectiveHUD
// #web = http://www.planettribes.com/grinder
// #email = Grinder@planettribes.com
// #warrior = TriBaLGriNdeR
//********************************************************************************


//********************************************************************************
// #name = AOH Hunters/TeamHunters Stuff
// #category = Advanced Objective HUD
// #version = 1.0
// #author = Grinder
// #date = August 27, 2001
// #description = Cowboys HuntersHUD code adatped to be used in Advanced Objective HUD.
// #web = http://www.planettribes.com/grinder/
// #email = Grinder@planettribes.com
// #credit = Cowboy
//********************************************************************************


//********************************************************************************
// #name = ObjectiveTrak
// #version = 1.0
// #status = some Trakking functions still needed
// #description = Traks Info about Score, Map and Gametypes, as well as over all Objectives (mainly in Capture and Hold gametype).
// #author = Grinder
// #date = August 25, 2001
// #credit = Crunchy
//********************************************************************************


//********************************************************************************
// ObjectiveTrak
// MapScoreLimit Data
// CnH Objective Data

//EXAMPLE BELOW - ADDED TO README BY TERATOS

// Map: Abominable
$Objective::Count["Abominable"] = 5;
$Objective::Name["Abominable", 1] = "NWOutpost";
$Objective::Name["Abominable", 2] = "NEHoldfast";
$Objective::Name["Abominable", 3] = "SWHoldfast";
$Objective::Name["Abominable", 4] = "SEOutpost";
$Objective::Name["Abominable", 5] = "CenterTower";
//********************************************************************************